A monte carlo pin cell spectral code for nuclear engineering applications.
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BoundedRegion Member List

This is the complete list of members for BoundedRegion, including all inherited members.

_buckling_squaredRegionprotected
_materialRegionprotected
_nRegionprotectedstatic
_region_nameRegionprotected
_region_typeRegionprotected
_surfacesBoundedRegionprivate
_uidRegionprotected
_volumeRegionprotected
addBoundingSurface(int halfspace, Surface *surface)BoundedRegion
BoundedRegion(const char *region_name=(char *)"")BoundedRegion
collideNeutron(neutron *neutron)BoundedRegionvirtual
computeParametrizedDistance(neutron *neutron)BoundedRegion
contains(neutron *neutron)BoundedRegion
contains(float x, float y, float z)BoundedRegion
containsIsotope(Isotope *isotope)Region
getAbsorptionMacroXS(float energy)Region
getAbsorptionMacroXS(int energy_index)Region
getAbsorptionMicroXS(float energy)Region
getAbsorptionMicroXS(int energy_index)Region
getBucklingSquared()Region
getCaptureMacroXS(float energy)Region
getCaptureMacroXS(int energy_index)Region
getCaptureMicroXS(float energy)Region
getCaptureMicroXS(int energy_index)Region
getElasticMacroXS(float energy)Region
getElasticMacroXS(int energy_index)Region
getElasticMicroXS(float energy)Region
getElasticMicroXS(int energy_index)Region
getFissionMacroXS(float energy)Region
getFissionMacroXS(int energy_index)Region
getFissionMicroXS(float energy)Region
getFissionMicroXS(int energy_index)Region
getMaterial()Region
getName()Region
getRegionType()Region
getTotalMacroXS(float energy)Region
getTotalMacroXS(int energy_index)Region
getTotalMicroXS(float energy)Region
getTotalMicroXS(int energy_index)Region
getTransportMacroXS(float energy)Region
getTransportMacroXS(int energy_index)Region
getTransportMicroXS(float energy)Region
getTransportMicroXS(int energy_index)Region
getUid() const Region
getVolume()Region
onBoundary(neutron *neutron)BoundedRegion
Region(const char *region_name=(char *)"")Region
removeBoundingSurface(int halfspace, Surface *surface)BoundedRegion
setBucklingSquared(float buckling_squared)Region
setMaterial(Material *material)Region
setVolume(float volume)Region
~BoundedRegion()BoundedRegioninlinevirtual
~Region()Regionvirtual